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Continue reading →: Game Design 2022Another academic year, and another completed run of our Game Design course. This is a third year course where we take Computer Science and Software Engineering students through the principles of Game Design and Development, using Unity as our engine. Each year we set the students two challenges. The first…
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Continue reading →: On The Margins 2022 – What is Hypertext?This page was created for attendees of the ‘What is Hypertext‘ workshop held at the On the Margins conference on the 15th December 2022. Thanks to everyone who took part in the workshop. Hypertext is a foundational technology of our modern digital culture. Its history goes back over six decades.…
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Continue reading →: Narrative and Hypertext Workshop 2022
This week I co-ran the 10th Narrative and Hypertext Workshop at ACM Hypertext 2022 (in Barcelona, although I attended remotely). The workshop is an event I founded with Charlie Hargood back in 2011, focused on bringing together the worlds of Interactive Digital Narrative (IDN) and Hypertext research. This year’s workshop…
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Continue reading →: Game Design 2021The close of the University’s first semester means the completion of the 2021 Games Design course that I run with Tom Blount and Age Chapman for our third year computer science students. This was the seventh run of the module, which is starting to feel properly established at this point.…
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Continue reading →: Special Issue of NRHM on ACM HT’19In 2019 I acted as the co-programme chair for ACM Hypertext 2020, it was the 30th anniversary of conference, and the last event I attended in person what with one thing and another. As part of the programme we arranged for some of the best papers at the conference to…
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Continue reading →: Disco Elysium: Scrutable HypertextLast year I played the excellent whodunnit RPG Disco Elysium by ZA/UM. It’s already become something of a classic due to its a genius take on an RPG engine, as the four core abilities of the player character (Intellect, Psyche, Physique, and Motorics) manifest through twenty sub-skills, each of which…
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Continue reading →: Games/HypertextOver the Summer I took part if the ACM Hypertext 2020 conference, hosted in Florida but run online, and gave a presentation to the Blue Skies track on the relationship between Games and Hypertext. It develops some of the ideas that I presented at the Future of Text symposium at…
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Continue reading →: Game Design 2020Once more we have just completed our Games Design and Development course at Southampton. This year we slimmed things down a little and asked the students to work in pairs to create two prototype games. They have around 4 weeks to do each game. The first is focused on level…


